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Oyun Tanitim

Oyun Tanitim

ROADMAP

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Concept & Vision

Define the game world, core idea, and target audience.
Establish the main gameplay loop and the unique features that make the game stand out.

Done

Design & Planning

Create the Game Design Document (GDD), UI/UX layouts, and system architecture.
Plan development milestones, tools, and technologies.

In progress

Prototype (Core Gameplay)

Build a playable prototype focused on core mechanics.
Test whether the game is fun, responsive, and technically viable using placeholder assets.

Planned

Development & Content Creation

Implement full game systems such as characters, factions, missions, and progression.
Develop levels, visuals, sound, backend services, and gameplay logic.

Planned

Testing & Balancing

Fix bugs, optimize performance, and refine gameplay balance.
Run internal tests, closed beta sessions, and iterate based on player feedback.

Planned

Launch & Live Support

Prepare for release with marketing assets and platform integration.
Provide ongoing updates, new content, seasonal events, and live support after launch.

Planned
No. The game is paid, but the price will be kept affordable.
Yes. The game uses Steam login and account verification through Steam.
It’s a mix of social deduction and real-time action. Evils try to reduce the goods while hiding who they are.
One round = Night 1 (40%) + Day 2 (40%) + Discussion/Voting (20%). Discussion happens at the end.
No. Kills, body reports, traps, smoke, and camouflage mechanics can still happen during the day.